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Monday, 9 February 2015

A Pixelated Platform Game That Never Plays the Same Way Twice

A Pixelated Platform Game That Never Plays the Same Way Twice

Every time a player starts a new session, forests, villages, and crypts are generated procedurally to ensure fresh gameplay.


The post A Pixelated Platform Game That Never Plays the Same Way Twice appeared first on WIRED.




















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