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The United States Federal Communications Commission is preparing to propose fining all for major US cellular carriers at least $200 million for disclosing the real-time location data of its customers.
Reported by Reuters, two people briefed on the matter explained that the commission is set to propose the fines on AT&T, Verizon, Sprint, and T-Mobile by Friday. The companies will then have the opportunity to contest the fines and the amount to be paid before they are finalized. That said, the sources explained that it does not necessarily mean that the fines would go down - they could potentially increase.
In May 2018, the FCC launched an investigation into reports that a flaw in a website disclosed the location data of a carrier's customers. FCC Chairman Ajit Pai then disclosed in January that the investigation found that "one or more wireless carriers apparently violated federal law."
After the announcement by the FCC in January, a trade group representing the carriers released a statement saying that "upon hearing allegations of misuse of the data, carriers quickly investigated, suspended access to the data and subsequently terminated those programs."
FCC Commissioner Jessica Rosenworcel expressed frustration that it took so long for the commission to act against reports that "shady middlemen could sell your location within a few hundred meters based on your wireless phone data ... it's chilling to consider what a black market could do with this data."
The details of the findings and proposed fines are expected to be announced by the end of day Friday.
Get into some crossy chaos with your friends.
Hipster Whale, the developer studio behind the popular "Crossy Road" title for iOS and Android, has unveiled a new title exclusively for Apple Arcade. "Crossy Road Castle" brings you and your friends into an endless runner together, and you all must work together to climb as high in the castle as you can.
"Bring your friends and see how far you can get in this endless spinning tower of arcade fun! Keep climbing as high as you can. Every run is different.
According to the studio, the game has been designed for cooperative play and, while you can choose to play by yourself, they really recommend getting a group together for some fun "platforming chaos". The game is able to be played on one device with multiple controllers connected or through multiple devices and is also compatible with offline play if you don't have an internet connection handy.
- Play Together: Designed for cooperative arcade platforming chaos. You can also play solo, but everything's more fun with friends, right?
- Connect Easily: Connect all players on a single device with game controllers, or connect together across multiple devices (or any mix that suits you).
- Collect Everything: Unlock Crossy Chicken and friends. Dress up in silly hats.
- Find New Stuff: With procedurally generated levels and variations, your tower run will be different every time!
- Defeat an Oversized Angry Eagle: Why is it so angry?!
- Play Offline: No internet? No worries. Fully enjoyable offline.
Hipster Whale says that the game will be getting new content, like new towers and fun characters, on a regular basis.
The game is available now on the App Store and works with the iPhone, iPad, iPod Touch, and Apple TV at launch. There is no information as to when it may come to the Mac yet.
WeWork was 2019’s soap opera of a company, and its story was so wild that it will be the focus of a second TV series, Variety reports.
The second series will be developed by Apple and the showrunner of Apple TV Plus series Little America, according to Variety. (Disclosure: Little America is adapted from a series by Epic Magazine, which is owned by Vox Media, The Verge’s parent company.) The series will be based on David Brown’s WeCrashed podcast from the podcast network Wondery.
Variety’s report doesn’t indicate when the series might be released. But if or when it does, WeWork’s story should make for good TV.
Last summer, WeWork was gearing up for massive initial public offering. Shortly after its...
A day after Microsoft preannounced lower revenues due to the coronavirus impact, Dell Technologies sidestepped the same question.
Dell said its fiscal 2021 guidance of between $91.8 billion to $94.8 billion in revenue does not include any impact from the coronavirus (COVID-19) at all, though executives did say they expect first-quarter revenues to be “negatively impacted,” especially in China. (Dell reported fiscal 2020 revenues of $92.2 billion. The company’s 2020 fiscal year ended on January 31, 2020.)
Dell's guidance for fiscal 2021 and its risk factors, including the CPU shortages and coronavirus risks.
Like baseball, cricket relies on grass, dirt, wood, cork, spit, spin, drop and rise en route to either victory or loss. And like baseball — and just about any other sport, really — cricket coaching staffs and their players worldwide are looking for more ways to track every move.
Tracking statistics is nothing new. With each action, a player produces a stat that can be used to track improvement or struggle over a given period of time. But as players get stronger and stakes — financial and otherwise — get higher, a need for more specific data is proving necessary.
India-based SeeHow transforms sports equipment into sensors to do just that, and it does so without having to alter anything on the athlete’s body. Its sensors are baked into cricket balls and bat handles to track very specific types of data that batsmen and bowlers generate. And tracking the behavior of a bowled ball and where and how it lands on a bat all play a role in the story of cricket.
“Putting the sensor inside the ball or bat handle where the action is happening is when you can capture data fundamentally at a higher accuracy,” says Dev Chandan Behera, founder and CEO of SeeHow. “Most MEMS [micro-electro-mechanical systems] can measure up to 2,000 degrees per second, i.e about 300+ RPMs. International spinners like Shane Warne can spin the ball up to 3,000 RPMs. This is something we are able to capture.”
To obtain data, a trainer first assigns a bowler and/or a batsman in the accompanying Android app before a session. (Behera says an iOS app is due this year.) During play, each action is captured in near real time for each corresponding player.
For bowlers, the sensor tracks speed, spin, seam position or orientation, and length — where the ball lands on the pitch. For batsmen, the sensor tracks swing speed and angle, where it hits on the bat, what kind of deliveries they played, what their responses were to a particular delivery and the velocity of the ball off the bat.
This data is then streamed in real time and can be read by players and coaches alike on the app. The app retains a history of a player’s progress in order to make any necessary adjustments and to track improvements.
“In bat on ball sport or racquetball sport, you’re doing something in response to the pitcher or your opponent, and that’s something we’re able to capture into a single system,” Behera says. Because both the data from the batter and the bowler are streaming to a single system, he adds, the app is able to tell users what the reaction time is.
Behera grew up playing cricket with the intention of improving enough to ensure his rise through the ranks.
“Growing up we would use chalk, cones or a sheet of A4 paper as markers during play to assess how we bowled,” Behera says of his early years. “A coach would use a slate to mark the number of balls bowled and selection would be based on whether you had his attention in that particular window when he happened to look at you playing. You might just have a bad day and not get selected to the next level.”
After moving to Singapore, Behera continued competing in the sport, and says he was exposed to more tools and more methodical training approaches.
“We used to record videos through mobile phone cameras and compare them to videos on YouTube or show it to our seniors or coaches for tips,” he says. “However, the process was very ad hoc, and without any data and science to it, it was subjective. We never improved and made it as cricketers.”
His experience building robots, combined with his cricket playing, prompted him to consider using a ball as a way to glean data to help improve cricketers’ performances.
“It occurred to me that we could address this issue by bringing in a new perspective to the ball itself. The experience of building such complex hardware helped me gauge the challenges we needed to build a sports operating system that will enable sensors in the field of play to provide this holistic learning experience in cricket.”
Behera says SeeHow’s sensors are being used at 12 cricket academies in nine countries. First-class cricketer Abhishek Bhat is a fast bowler whose speed topped at 120km. He writes that after two weeks, he was able to push his pace into the mid 130s:
However, it wasn’t until SeeHow came into the picture that I was able to get a consistent measurement of my bowling speed, session after session and day after day. I cannot overstate the impact bowling with the smart ball has had on my bowling speed.
I had my first bowling session with the smart ball in early November and I was bowling in the mid-120s, barely getting above 130kmph. Then with some technical adjustments in a couple of weeks time, I was consistently bowling close to the 130 kmph mark. It was then that I realized that bowling fast is more than just about technique, it’s about the mindset.
SeeHow isn’t the only company trying to improve the way cricketers train.
A company called StanceBeam has developed a system that, among other things, provides session insights, the power generated from a swing, angles and directions of a swing and a 3D analysis of a batsman’s swing. It does so through a hardware extension that players attach to the ends of their bats and that relays data via an app.
Microsoft is also in the game of cricket analysis. The company partnered with star India cricketer Anil Kumble and his company Spektacom to enhance the reach of its sensor, which is designed to help better engage fans and broadcasters through the use of embedded sensors, artificial intelligence, video modeling and augmented reality. The company’s first offering is a smart sticker for bats that contains sensor tech designed to track batting behavior that is readable via an app.
As cricket starts to find an audience beyond the Commonwealth countries and continues to draw big dollars, look for tech to play a bigger role in attracting and maintaining audiences and players.
For SeeHow, cricket is just the beginning.
“Baseball is a very natural extension to cricket if you look at how the sport is played and the equipment,” Behera says. “And we have also done mixed martial arts with sensors in the gloves.”
The company has filed for five patents, one of which, Behera says, is around the construction of the ball, specifically in order to be able to hold the vibrations.
“We have mounted the sensor in the sports equipment at the core and introduced a protective material to cushion the sensor from impact and vibration,” he says. “The patent captures the construction of the ball that mounts the sensor and introduces the protective material in a novel manner to be able to capture the motion data at the core.”
As it scales, SeeHow will look to license the hardware to equipment manufacturers and become a platform company. SeeHow is funded through a friends and family round and is currently in search of seed funding.
Every day, there’s another event-related cancellation owing to concern around coronavirus. Just today Microsoft announced it will not have a presence at the Game Developers Conference in mid-March “out of an abundance of caution.” Facebook also said today that it is canceling its annual F8 conference scheduled for May over coronavirus-outbreak concerns.
The last is a particularly big deal. F8 is by far the largest event that Facebook hosts every year, so it’s little wonder that it plans to host part of the event online.
Likely, Facebook will use its own tech toward this end. But there is a new option for other companies that are right now second-guessing their event plans, and that’s Run The World, a year-old, 18-person company that’s based in Mountain View, Calif., and has small teams both in China and Taiwan.
What it’s doing: smooshing together every functionality that a conference organizer might need in a time of a pandemic. Think video conferencing, ticketing, interactivity and networking.
Who’s backing it: Andreessen Horowitz largely, though the company — which has raised $4.3 million in seed funding — also counts as investors GSR Ventures, Pear Ventures, 122 West Ventures, Unanimous Capital, and angel investors like Kevin Weil, the VP of product at the Facebook subsidiary Calibra; Patreon co-founder Sam Yam; and Jetblue Airways Chairman Joel Peterson.
Who started it: Xiaoyin Qu, who is the CEO of the company and previously led products for both Facebook and Instagram (“basically anything to do with entertainment influencers and creators,” she says of part of her time at Facebook).
She dropped out Stanford’s MBA program after a year to start the company last year with Xuan Jiang, a former colleague who was a technical lead for Facebook events, ads and stories. (Jiang does have a master’s degree — one in computer science from the Georgia Institute of Technology.)
We talked with Qu yesterday after learning about the company from Connie Chan, the general partner who led the deal for a16z.
Qu says the impetus for the startup ties to her mother, a doctor in China who focuses on meningitis and traveled to a conference in Chicago in late 2018 where she made a connection with a Dubai-based physician who was able to share with her some rare, valuable insight into his own work around meningitis.
That might not seem so exceptional to those who travel regularly, but it was enough of an ordeal for Qu’s mother — who had to secure a visa; take off two weeks around the event, including for travel days; and spent a fortune on airfare and accommodations — that it was the first major trip she’d taken in 35 years.
As Qu half-joked, “It isn’t like at Stanford, where there are events held regularly that [local] doctors can even walk over to.”
Indeed, like a lot of founders who solve a pain point for themselves or someone they love, Qu wanted to create a platform where her mother could meet and have meaningful work connections with people regularly, and this would mean remotely, through digitized events.
Turns out, her timing is pretty good. Though numerous startups have launched live online events businesses in the past (many of them since shuttered), you can bet many more organizers are thinking about exactly the type of platform that Run The World is fine-tuning right now.
Though publicly launched just four months ago, it has already hosted dozens of events and has hundreds in the pipeline, says Qu. One of its customers is Wuhan2020, a large open-source community with more than 3,000 developers who will be using the platform as part of a long-distance hackathon that hopes to produce tech solutions to those affected by coronavirus in Wuhan.
Qu also points to an elephant conservation reserve in Laos that was recently able to raise $30,000 from donors from 15 countries in two weeks through a conference it organized on the platform. The reserve had a constrained budget, but being able to bring together a distributed audience (beyond just wealthy donors) for nearly zero overhead (no venue, no catering), turned it into a major success for the organization.
Smaller events are finding the platform, too. In just one instance, a dating coach who specializes in working with engineers recently held a workshop. Just 40 people showed up, says Qu, but she was able to make $1,300 from the event.
Run The World keeps the cost structure simple, taking 25% of ticket sales in exchange for what it provides organizers, from the templates they can choose for their events, to the ability to sell tickets, to processing those payments (via Stripe), streaming the event, enabling social interactions throughout the event, and helping organizers follow up with attendees afterward.
Indeed, beyond enabling organizers to reach a wider audience at perhaps a more accessible price point, a big advantage conferred by online events is the potential for more effective networking, insists Qu. For example, rather than walk into a physical space where it’s sometimes hard to know who to talk with about what, Run The World asks every event attendee to create a quick video profile akin to an Instagram story that can help inform other attendees about who is with them online.
It also organizes related “cocktail parties” where it can match attendees for several minutes at a time.
Naturally, there are also downsides to streamed live events as the world was reminded last year, when a gunman filmed the mass murder of 51 people in Christchurch, New Zealand on Facebook Live.
One could also imagine that those video profiles could attract unwanted attention to some attendees who might rather just watch an event.
These are certainly facets of the business about which Qu and Jiang are well aware. While the plan is to keep adding new features (including, potentially, to use LinkedIn to validate attendees’ identities), Qu notes that another way to ensure the quality of the events on the platform remains high — and that attendees feel safe — is to steer clear of most free events.
“When organizers are recruiting their own people and curating a community” of paid attendees who they know or can ostensibly learn more about, it keeps things above the level, she suggests, noting that paid attendees also show up in far greater numbers.
As Run The World scales, she concedes, “we’ll need to figure out new ways.”
Certainly, the lessons learned at Facebook and Instagram should help as the business picks up momentum and creates more structure around its offerings, she says. Besides, Qu adds, “The ideal event to me isn’t one with 2 million people. I’d rather we hosted 2 million events with 50 people.”
The popular horror story subreddit r/nosleep has set itself to private until Monday to protest YouTube creators stealing stories and turning them into videos without permission from their original creators (via Tubefilter).
R/nosleep, which hosts an array of short stories and other horror-related writing, is in the top 50 most popular subreddits, with nearly 14 million subscribers, according to the website Reddit Metrics. So it draws a lot of readers for the scary stories users submit. (The term “nosleep” comes from the idea that if you read the stories, they’re scary enough that they’ll keep you from going to sleep.) Some YouTube creators will take those stories and make dramatic readings of them on their YouTube channels, like this...
A coalition of some of the largest labor unions in the US have formally petitioned the Federal Trade Commission to investigate Amazon for anticompetitive practices. The petition, filed Thursday, is a 28-page document with nearly 150 footnotes, and it asks the FTC to conduct a study exploring Amazon’s effects on the economy and whether the structure of its sprawling empire gives it unfair advantages in the marketplace.
The collective union members total more than 5.3 million. The groups participating include the International Brotherhood of Teamsters, which includes 1.4 million truck drivers and other transportation-related workers; the Communications Workers of America, a media labor union including millions of telecommunications and...