One of gaming's hottest new genres is more than three decades old.
The term "roguelike" descends from the 1980 dungeon crawler Rogue and its predecessors like Nethack, and the genre is generally built around three core ideas: turn-based movement, procedurally generated worlds, and permanent death that forces you to start over from the beginning. You may not have heard the term, but there's a good chance you've played a roguelike before, as modern indie developers have taken the aging formula and reinvigorated it with new ideas. It's how we ended up with fantastic titles like FTL: Faster Than Light and 868-HACK .
But despite their increasing popularity with both designers and gamers, roguelikes largely remain a niche product thanks in...
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