Total Pageviews

Monday 17 March 2014

OpenGL ES 3.1 unlocks mobile GPUs for general computing, physics simulations in a shader

OpenGL_ES_logo

Unless you own a Windows Phone, chances are the games and graphics-heavy apps you use on your smartphone take advantage of OpenGL ES–a subset of the OpenGL graphics rendering API specifically aimed at […]



from Geek.com http://ift.tt/1cQHtj4

via IFTTT

No comments:

Post a Comment